
Archer
Quick arrows with the longest reach. Great against Runners and Flyers, weak against armour.
Tower defence with a Sudoku twist.
Slimes and beetles are marching on your castle. Build towers to stop them, but every tower type may appear only once in each row, column and box. Plan your board, start the wave, and hold the line.
Coming soon
How to play
Every level is a small puzzle. There's no timer while you build, and every level has been checked by a solver, so a good plan always exists.


Pick a tower and tap a square. Each tower type may go only once in every row, column and box.


Enemies march from the portal along the path. Your towers fire on their own at whoever is closest to the castle.

Let nobody through and spend less gold than par to earn all three stars.
One Archer rules out every other square in its row, its column and its box (the thick lines). Tap a square to move it.
A Cannon or a Frost tower doesn't mind the Archer. The rule only stops two towers of the same type.





Six towers
Mix them well. Each one is strong against some enemies and useless against others, and you can upgrade any of them later.

Quick arrows with the longest reach. Great against Runners and Flyers, weak against armour.

Slow, heavy shots that hit everything around the target. Can't hit Flyers.

Slows every enemy next to it, so your other towers get more shots.

Breaks shields, hits Flyers, and jumps to a second enemy nearby.

Builds up and keeps hurting after enemies pass. Slow enemies soak up more.

Doesn't attack. Every tower next to it fires faster.

Fast and fragile.

Armour shrugs off arrows.

Tiny bugs in a crowd.

Only Lightning breaks it.

Mends its friends.

Bursts into two Runners.

Out of a Cannon's reach.

Armoured, shielded, huge.
Four worlds · 100 levels
Boards grow from 4×4 to 8×8, and each world brings new towers, new enemies and a boss at the end.

Learn the rule with Archers, Cannons, Frost and Lightning.

Poison, Healers, Splitters, upgrades and paths that split in two.

Support towers, Flyers, and boards where only the boxes count.

House rules for each tower, everything at once, and the final boss.
Play your way

A solver checks every level. Stuck? A hint shows the next good move, and Rewind takes back a wave.

A fresh board every day. Keep your streak going for bonus coins.

No banners, no pop-ups. Watch an ad only when you want a reward.

One payment makes every level free to play, with free hints every day.
Want to know when it's out? Email contact@bitfuzed.com and we'll tell you.